- #CARS 2 VIDEO GAME CHARACTERS FULL VERSION#
- #CARS 2 VIDEO GAME CHARACTERS MOVIE#
- #CARS 2 VIDEO GAME CHARACTERS UPDATE#
- #CARS 2 VIDEO GAME CHARACTERS OFFLINE#
#CARS 2 VIDEO GAME CHARACTERS FULL VERSION#
#CARS 2 VIDEO GAME CHARACTERS UPDATE#
#CARS 2 VIDEO GAME CHARACTERS OFFLINE#
![cars 2 video game characters cars 2 video game characters](https://m.media-amazon.com/images/M/MV5BYzgzNDcwYWQtM2UwYy00YTEzLWFhYzYtMjJlZjA1MDFlOGM2XkEyXkFqcGdeQXVyNjU5MzgwMDM@._V1_.jpg)
![cars 2 video game characters cars 2 video game characters](http://www.blogcdn.com/www.autoblog.com/media/2011/03/ripclutchgoneski.jpg)
The menus are all slick and fairly easy to navigate, and they sport a sort of holographic quality about them, which is fitting given the 'secret agent' setting.
#CARS 2 VIDEO GAME CHARACTERS MOVIE#
For all the stigma that's usually associated with movie tie-ins, there were very few graphical glitches or audio hiccups that made the overall product look or feel rushed. On the track, the cars' animations are just as lively.
![cars 2 video game characters cars 2 video game characters](https://i.ebayimg.com/images/g/q18AAOSwEK9Ts760/s-l300.jpg)
It's apparent that a lot of work went into making sure that each of the characters was accurately represented. It also helps that a few of the film's actors (Larry the Cable Guy, John Turturro, and others) lent their voices to the game. It must have helped that Avalanche Studios collaborated with Pixar Animation, because each of the characters feels perfectly suited to the universe. What I found most remarkable about each of the different vehicles was the careful animation that brought each of them to life.
![cars 2 video game characters cars 2 video game characters](https://www.slashfilm.com/wp/wp-content/images/ccr_floB2.per8_.2_R_RGB.jpg)
Medium cars, as their category name suggests, are right in the middle. Light cars are much more nimble but can't take too much damage. Heavy cars are a bit slower in the bends, but are able to maintain their momentum when bumped by smaller vehicles or light attacks. This plays out on the track the way you'd expect. The characters are split into three main groups: light, medium, and heavy. As you progress through the opening levels and learn the basic maneuvers, you'll earn experience points which, in turn will unlock things like additional characters and tracks. Building off the concept that Lighting and crew are training to become international spies, the game makes clever use of some basic RPG-based principles. The open world setting from the first Cars game is gone, and in its place is a series of themed challenges.